Divine Keetle-Maloney

By training, I’m a human-centered computing scientist, with past experience in engineering, research, and policy. Human-centered computing is like HCI, but more centered on the human.

At Apple, I’m an engineer working where AI meets both, spatial and audio.

My earlier roles were in research and ethics at Meta Reality Labs, Microsoft Research, and a few other places.

I earned my PhD in Human-Centered Computing from Clemson University; my dissertation centered on youth in social VR. My undergraduate work was in computer science and Spanish, at Sewanee.

I have broad interests and experience across human-computer interaction (obviously ai + Human interactivity), evaluation of AI systems, and the policy questions that come with new computing platforms.